RAMBLINGS

About interviewing

Interviews are strange. Sometimes it’s almost like being a research assistant for the journalist — especially when it’s about chip/demo stuff. Unpaid work is always the best work!

But yeah, recently I was interviewed by a journalist who had obviously studied my Chipflip-timeline pretty well. That was a nice change. And one of the purposes of that list was indeed to educate researchers (though that might’ve been lost now, when it’s become so big).

Here is the article in English. It’s packed with references, many of which I’ve never heard about (which is good!). I like that Kjell Nordbo is mentioned as one of the most respected producers in the scene (my guess is that both 4mat and me mentioned him).

There are also three separate articles for me (English), Pixelh8 and 4mat. Here are some of the questions with my original answers, if u’re into those things. And if you want to know more, read here.

Q. Do you sometimes feel limited by hardware/software used?

The character of any technology lies in the limitations. If something is unlimited, it doesn’t even exist. : ) The fun part of playing a piano is to have two hands and fixed notes and so on. So yes, of course I feel limited. Often it’s in a good way of subconsciously feeling like “phew, I don’t have to make that decision” or “ah okay nice so I have to challenge myself to come up with a different solution than what I was thinking of”. Sometimes it’s just bad, of course, when you want to have more voices and so on. But then I’ll just record stuff and overdub.

Q. Where do you place the born of chip music?

Either
– 1951 with the first digital music
– 1977 and the first video game console with a soundchip
– 1989 when the term chipmusic first appeared in the demoscene
– 1999 with micromusic.net, record relases, concerts, etc

The origin of chipmusic was, I guess, rather expected. There were computers with software that you could use to make music. So people started to do that. And they distributed their music for free, to get maximum attention. Demos/intros/music-compilations started to appear on big floppy disks, sent around the world. Or – and perhaps more interesting – there were also modem-networks of hackers/traders etc who distributed these materials around the world.

Q. I noticed that people thinks that chip music is a derivation of some Warp ambient-techno, but you will confirm me that it’s not so (maybe it’s the contrary, and people like AFX has been influenced to the gaming culture).

Aphex Twin’s label Rephlex was one of the few labels who were connected with the early chipscene around year 2000. They released Bodenständig 2000’s album, which is one of the first examples, and still a fantastic album. Also artists like DMX Krew and Cylob were slightly involved with micromusic.net. But other than that – all the big labels like Warp were far too serious to have anything to do with chipmusic : ) In general, it’s quite rare to hear chipmusic that sounds like slow IDM. The C64-musician ED is a good exception though.

Steven Seagal as utilitarian

So I have a twitter-thing, and when I run it through Daniel Jones’ 7+t, this is what it says:

In USA, testcard musicology has to be one-tone begs only. If it’s trumpeter – mad respectz.

skweee is addictive, but there is a curiosity. but it’s only available in sweden.

Finished sonnets for 7″. Rhesus: Steven Seagal. As utilitarian.

Bit För Bit – a homeliness concaveness/demoscene tv-series from 1989 (http://bit.ly/bpg0gb). Now available as tortellini: http://bit.ly/dWkERZ

V/A: Exponentials in Soup, Vol.4 – The Soup of Live Perigee http://is.gd/HRvE0U

T-shirt, Tom Cruise approved!


Save the forests – buy a t-shirt! Will post more here when all the details are worked out. E-mail my temporary secretary if you want to be sure to get one: info % goto80 % com.

Design: Raquel Meyers
Production: Serie B / Plan9

G0TO¨^spam

GOTO/SPAM

wheredid lance armstrong goto colage
goto kills sustain
goto another url
on error goto tutorials
goto light
how to grow goto kola
goto meeting replacement

SID CHAOS PARANOIA

I have destroyed way too many SID-chips (the soundchips of the C64) over the years. I developed a severe paranoia where I thought that my body had been intoxicated by electro chaos at a club in Göteborg, when the sound technician killed my C64 by plugging it into a dimmer plug. But then I tried a stun gun (the illegal kind) and the rate of destroyed SID-chips decreased, and about a year ago I started to beta-test this SID-chip protection that Mogwai is building. You put it inbetween the SID and the C64 motherboard, and it stabilizes currents and does other magic. I’ve put it through datahell, and it has worked great so far.

But when I returned home from a few gigs in the UK a couple of months ago, the SID was suddenly very quiet. This is a typical near-death experience. During that tour I also destroyed my disk drive. I thought that my trash-skills had once again won the fight against engineering. At the Nödik Impakt festival last weekend, I brought another C64, which also had a broken SID-chip when I came home. Paranoia. Electro chaos. Datahell.

Enter the troubleshoot. I took the old C64 and removed the SID protection, and connected the SID straight to the motherboard. No sound at all. I opened the other C64 and gave the SID-chip some sweetness. Still no sound. Doctor Matsumoto suggested to change the power supply because there are rumours about bad behaviour of on the right. Doctors never lie, and neither did this one. Indeedio, it worked. Both SIDs were now back to life, back to reality.

SID says: Bad power supplies can make you think that we are dead, but Mogwai SID protection can make you think we are alive anyway.

Little Computer People 2009

I was at Little Computer People 2009 – the largest 8-bit demoparty in Scandinavia for 15 years, with about 150 people.

I was happy to win first prize with Automatas in the C64-music competition. I spent the week before at the countryside, composing a song specifically to win the compo according to my algorithm. But after a while I gave up to make a good song instead. So obviously my algorithm was wrong. It is an 8x-speed song made in Defmon, meaning that it accesses the SID-chip 8 times faster than usual. This gives you a higher resolution of all the tables, faster slides and LFOs, etc.

In the Amiga music compo, I came second last with my song Konkurs Data. The sounds used are mostly textfiles, pictures, executables, etc – sweet data that Protracker eats perfectly. It is not the recipe for winning demoscene competitions.

Some of the releases I enjoyed especially was the Amiga songs by Yonx and Qwan (mp3s), Zabutom’s Space Fish, Mortimer Twang’s Seved Skweeeeeeeee, Jucke’s Where is Dino?, LFT’s Power Ninja Action Challenge (custom hardware, mp3 here), and many more! Get all the releases and photos

WORM-residence: SID-beats and ARP-heat

Since 2007, the allround venue Worm in Rotterdam has housed CEM – a studio that dates back to 1956. Last week, I had the opportunity to spend 4 days there, amounting in around 20 (sketches for) new songs. These will be released over time, but for now you can listen to three tiny teasers at wormstudio.

I used the Arp 2500 and a Commodore 64. I sequenced, played the keyboards and tried different ways of synchronizing them. Eventhough the studio has so many machines to use, I deliberately focused on one in order to gradually improve my trial and error methods (being somewhat inexperienced with modular monsters).

The C64 has analogue filters and is not as deterministic as other computers – something I always appreciated. I saw this residency as an opportunity to amplify and recontextualize these characteristics, in order to take the C64 into a new ultra dimension.

Neither of these machines are optimum for setting exact tempos. Unlike today’s standards they are influenced or even determined by electric currents. On the 10-step sequencer of the Arp, you have a knob to set the tempo, and every millimeter counts. To me it also seemed to fluctuate a bit in the tempo, possibly caused by other signals leaking into the clock signal. (This can be solved, but I like to encourage these things)

On the C64, you normally have predetermined tempo-settings to choose from. If you hear a C64-song, it will likely be in either 125.31 or 150.37 BPM. In European PAL-country that is, because the tempos are derived from the electric current.

However, with my dear Defmon software I can set the tempo with maximum precision – down to a tick of the processor. Going out of the inherent tempos however, has consequences for the sound. You can no longer be sure that envelopes and loops sound the same. To avoid this, I usually have the C64 as master, but this time I adjusted the tempo after the Arp.

The process was this: output the clock signal of the Arp as audio, sample 2 minutes of it, analyze the BPM, convert the BPM into hex-values according to the other speed settings of Defmon, and you got it synchronized. Sort of.

I can hear all you tech-geeks sighing over this lamer solution. But it was wonderful to leave the machines running, hearing them mutate by themselves since they were slightly out of sync, or due to electrical leakages in the Arp and uncontrolled bugs in the C64. From a technical point of view, this might be possible to do with a laptop, but this was sometihng profoundly different from working with über-data-control.

All this amounted to several hours of recordings. Some of these 30 minute improvisations can be cut up in parts, and overdubbed with more C64, to create songs that also relate to eachother quite specifically. But we will see what happens. I already miss that studio with tropical heat and sparkling beats!

> Listen to a few excerpts