HT Gold @ Pixxelpoint, photos by Rosa Menkman. When the last CRT TV and C64 is gone, this is gone too.
ARTFARTS
Rosa Menkman + Goto80 @ Media Playgrounds
I will make a very short performance during Rosa Menkman‘s talk at Media Playgrounds in Amsterdam on Saturday. Media Playgrounds takes place in several European cities, and presents creative ways of dealing with broadcast media by community media practitioners, professional and emergent artists. If you want to attend, you need to reserve a seat by e-mail. Read more about it here.
HT Gold @ Pixxelpoint, Slovenia
The new media festival Pixxelpoint is showing HT Gold December 4-11 in Nova Gorica, Slovenia/Italy. Other artists participating include Vuk Ćosić, Ian Bogost, Oliver Larić, Rosa Menkman, Florian Cramer, UBERMORGEN.COM, Tonylight, Olia Lialina, Michael Bell Smith, and many more.
Accidents in Celluloid and Pixel
Filmmuseum Amsterdam has a Celluloid Remix Project for which Rosa Menkman made a video with my Arp2500-music. The first one is in colour (after a while), and the second one is black and white. Two other works by her, recently released in new versions, use music that I made under the name Extraboy aswell: Radio Dada and compress process.
Bughug#2
So coders, how do you explain this?
I made a 5 minute gabber tune in Protracker for my Amiga, but when I loaded it today it had turned into this. It freezes just after you press play, and loops the pattern-position it’s on (usually). But the song keeps changing though.
This is 3 videos edited into one (cuts at 1.08 and 1.33) but no other postproduction has been made. FYI, the speech synthesis in the beginning says Protracker Rules, and is there every time I start Protracker. Hot scripting action!
If you like this, you probably break down in happy tears from this.
WORM-residence: SID-beats and ARP-heat
Since 2007, the allround venue Worm in Rotterdam has housed CEM – a studio that dates back to 1956. Last week, I had the opportunity to spend 4 days there, amounting in around 20 (sketches for) new songs. These will be released over time, but for now you can listen to three tiny teasers at wormstudio.
I used the Arp 2500 and a Commodore 64. I sequenced, played the keyboards and tried different ways of synchronizing them. Eventhough the studio has so many machines to use, I deliberately focused on one in order to gradually improve my trial and error methods (being somewhat inexperienced with modular monsters).
The C64 has analogue filters and is not as deterministic as other computers – something I always appreciated. I saw this residency as an opportunity to amplify and recontextualize these characteristics, in order to take the C64 into a new ultra dimension.
Neither of these machines are optimum for setting exact tempos. Unlike today’s standards they are influenced or even determined by electric currents. On the 10-step sequencer of the Arp, you have a knob to set the tempo, and every millimeter counts. To me it also seemed to fluctuate a bit in the tempo, possibly caused by other signals leaking into the clock signal. (This can be solved, but I like to encourage these things)
On the C64, you normally have predetermined tempo-settings to choose from. If you hear a C64-song, it will likely be in either 125.31 or 150.37 BPM. In European PAL-country that is, because the tempos are derived from the electric current.
However, with my dear Defmon software I can set the tempo with maximum precision – down to a tick of the processor. Going out of the inherent tempos however, has consequences for the sound. You can no longer be sure that envelopes and loops sound the same. To avoid this, I usually have the C64 as master, but this time I adjusted the tempo after the Arp.
The process was this: output the clock signal of the Arp as audio, sample 2 minutes of it, analyze the BPM, convert the BPM into hex-values according to the other speed settings of Defmon, and you got it synchronized. Sort of.
I can hear all you tech-geeks sighing over this lamer solution. But it was wonderful to leave the machines running, hearing them mutate by themselves since they were slightly out of sync, or due to electrical leakages in the Arp and uncontrolled bugs in the C64. From a technical point of view, this might be possible to do with a laptop, but this was sometihng profoundly different from working with über-data-control.
All this amounted to several hours of recordings. Some of these 30 minute improvisations can be cut up in parts, and overdubbed with more C64, to create songs that also relate to eachother quite specifically. But we will see what happens. I already miss that studio with tropical heat and sparkling beats!
HT Gold @ A MAZE, Berlin
Frantic and me have previously shown our C64 glitch game HT Gold and in June it will be shown at A MAZE as part of Berlin Design Festival.
Minimum Data >> Maximum Content
Standing On The Shoulders of Giants #2
Following up the previous post, here is a remix of the videostream from Jacob Sikker Remin’s exhibition by Rosa Menkman with another song of mine.
Standing On The Shoulders of Giants #1
Jacob Sikker Remin has an exhibition called Standing On The Shoulders of Giants in Århus, Denmark. I contributed some bits of text for it, and also made the music for the video here. It is just a raw videostream from one screen of the exhibition, it includes some quotes from me. (Is 8 pixels enough to be copyrightable?) Expect more stuff soon, and if you are in the area you should check this out! I’d say that the two main themes are pixels and “remixing” (which of course, the title refers to).
Oh, and the song is an unedited version of something I will release in the future. I guess it can also be seen as an example of what can be done with Defmon. What you hear is a live dub-session with C64+effects, manipulating this song for 22 minutes. Ah, and some other bits pasted in the beginning an end, to fill up the 24 minutes. Ow bwoy boom boom!