Other Networks – A Radical Technology Sourcebook

Lori Emerson at the Media Archeology Lab in Boulder has written this amazing book about the “other” networks. You know, all the good stuff that was crushed by the internet: Other networks: A Radical Technology Sourcebook.

I was happy to find DATAGÅRDEN in there, a teletext project that Raquel Meyers, Possan and me exhibited at Bonniers Konsthall back in 2013.

In case you missed it, I recently wrote A Global Look at Teletext and I’m working on a similar post about videotex, over at text-mode.org. As part of that research, I have a massive spreadsheet of teletext/videotex that you can check out here. All feedback is welcome! : )

Teletext revisionismz

Oh la la, Hackaday has picked up my article about teletext, and is now spreading the word on how USA took Canada’s and France’s standards and called it their own invention, sort of. Small good news in a big shit world, but satisfying nevertheless.

Now I just have to finish the text about videotex, which is even more difficult to research.

GlitchPick

Some music of mine was used in Ryan Trawick’s game GlitchPick, which he made in 4 days at the GMTK Game Jam. It runs in the browser, and requires a keyboard (I think?). Try it here!

 

Speedcomp 60

Kan vara en grafisk bild av text

Speedcomp is a series of speed composing events, organized by Hedonist. 10 samples + 30 minutes = success! This time I’m providing the samples, and they are published 11 July 19:30 (Eastern Australia time) and then you have 24 hours to get it done. Mark your calendars and prepare for the worst! More info.

Anamie by HT & Razor 1911

Anamie is a PC demo that was released yesterday at Revision 2025. I made text animations and Dubmmod cooked it together with the help of Anat on the code. The animations are in Amiga ASCII, with a few custom characters for blocks and triangles, for example. The song is a shorter version of Anamie on B Y S A N.

This is the first demo we’ve done like this, and I’m quite happy with the results! I’m also confident that there’s plenty more to explore with this technique. Combining manual frame-by-frame animations (made in lvllvl) with coded effects, is a winning concept I think. I think PET.CORP have already proven this, hehe.