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Goto80+Entter: _2_4X4 (Audiovisual Theorem, MP3+AVI)
01 Pingkann Abyss
02 Fjor
03 Dub of Dubmood's Dub
04 Underscore
05 Phracking
06 King's Ear Jam
07 Polygonal Canyon 243313
The November release is on the Spanish label Audiovisual Theorem, and has something to do with techno but it's not really that obvious. It's more dark than happy and more experimental than normal. It includes both funk, acid, electro, ambient, buggy dub, house and noise - but somehow it's all techno!? The video "Polygonal Canyon 243313" which me and Entter released at the Main07-party is also relased here, and it's some sort of noisy machinima experiment that you will most likely enjoy. More info here and complete archive here. Hello goodbye!
Entter+Goto80: 44422435 to nowhere
Entter and Goto80 brings you a true piece of data art! Made in Bilbao in July, this audiovisual piece boasts some of the trashiest RAM-hacks ever seen. Don't try this at home! Download the mov-files below, or click here to see it online. (just buffer a bit before playing)
000 user_photo_trip835.jpg
001 tripToNowhere839.mov
002 wombatHam637.mov
003 lecheRAM506.mov
004 bingo170.mov
005 JCH01ram_access239.mov
006 helTrick594.mov
007 JCH02ram_access134.mov
008 onROFtour01844.mov
009 JCH03ram_access965.mov
010 rainbowRider280.mov
011 onROFtour02934.mov
012 glitchKung868.mov
013 finalTrip13975.mov
Update:
September 04: added to Rhizome at the New Museum of Contemporary Art of New York
September 16: nominated in "Best Experimental" at Machinima Festival Europe 07
Video of Goto80+Entter @ Bilborock
There are some mighty compressed videos from the G80+Entter gig at Bilborock May 24th. The titles are messed up though, which is my own fault, below are the correct ones. The set is not jaw-dropping because of tiredness, not-trying-to-tired-ness, trying to please a jury to win money and not seeing the audience. Blablabla! But anyway, there's excellent visual and vocal input from Entter! Viva!
01 Rofon
02 Overhang
03 Datahell
04 Pappap
05 Member
06 Killer Piller
07 Microcolorado aka something else
08 Fantasy
09 Spill
10 Spit
Goto80+Entter live at Electro Circus
The wonderful Freesson collective arranged a two day festival in Carpentras in southern France. Artists playing included Plaid, Jason Forrest, Crystal Distortion, Tepr and Leonard de Leonard.



I also had a top notch workshop with C64 and Gameboy tracking....
(Photos by Christophe Siutat, last one by Per Gustafsson)
2025 Roundup
Another awful year has passed for planet earth, and I'm still around doing my multplexed shenanigans.
Text
I've published two texts this year. I spent far too many weeks looking for teletext in all the wrong places, which resulted in a spreadsheet for videotex & teletext services around the world, and the post A Global Look at Teletext on text-mode.org. Although a "somewhat obscure" topic, it did receive some attention when it was picked up by Hackaday. I also published a text called REJECT PIXELS <> EMBRACE TEXT in a sort of academic zine about "evil media". Yeah, pixels are evil!
Oh, and it was nice to be mentioned in Lori Emerson's book Other Networks, where she wrote about DATAGÅRDEN, a teletext piece that Raquel Meyers, Possan and I exhibited a long time ago.
Art
Entter's One minute of WOW Computer with my music was shown at RGB Montreal. That was cool, since me and Entter haven't done things together since 1899. Ailadi, on the other hand, is someone I've worked a lot with the past years. Ailadi's PETSCII animations with my music were shown at the Kinomural Festival in Wroclaw, Poland. And she's posted short PETSCII video comics with new music by me on Instagram, which I think we'll collect to some sort of release in the future.
https://www.youtube.com/watch?v=EyWMtchq8uk
Jacob Remin and me have this art project, robot music, and we presented its newest shape at t3chfest in Madrid. It's the most poppy one so far, with tightly synchronized visuals and lights. Good times!
Music
I have this album series of slow-long, very C64-based music, which I continued this year with B Y S A N. I also showed a video at Transmission64 in a similar style, featuring three C64-improvisations in one, and some very lazy visuals.
https://www.youtube.com/watch?v=uGoEBcvtkHE
But this not really the kind of music I've been making this year. No, I've been busy with Amiga-music. That usually means either (1) all-over-the-place songs made with old crappy samples from this archive (see w93.m3u) or (2) chiptooon! I've released some of the (1)-songs in the Ailadi videos mentioned above, and one in a Razor keygen, but in general this is kind of homeless music. It doesn't resonate with Amiga freaks, and doesn't resonate with anyone else for that matter, hehe. Maybe they'll end up on the 100% offline album that I'm planning to do, that very few people will ever know about?
I released two Amiga songs at the Gerp demoparty. The chiptune won the chip-compo, and I'm quite happy with it, but I think I prefer the weirder one that didn't win. It's kind of a mix of (1) and (2), with the amen break.
https://www.youtube.com/watch?v=XuXjC88tMPQ
I also went to the Compusphere demoparty, where I won the "streaming music" compo with Trader's Delight. It's an homage to the traders - the masked heroes and heroines who spent (spend?) their time sending cracked software around the world so that you could easily find it when you needed it. This is a vocoder poptune to celebrate their dedication, which few of us can really understand.
I also released a (1)-style song: a melancholic almost folky song with delightlfully fresh Swedish vocals by Breakin: Bombero.
https://www.youtube.com/watch?v=XNlEA0k7NGk
I didn't do a lot of live performances this year, but when I did, I only did it in Gothenburg! I think that's a first for me. I started doing my own visuals too. It's of course mostly text graphics, and they're not great yet, but when they are, you'll probably see it here.
Graphics
Ok music bla bla bla, but who cares about music?? It's all about text graphics these days, haven't you heard? Myeah well, that's what I've spent most of my time on anyway. I've done a few comissions this year and I released some very long ASCII/ANSI collections: Pyramidas, Best Requests, Hello and Leonas. I really like to work in this format, because it sits somewhere inbetween a time-based media and still imagery. It loves both improvisation and repetition.
Dubmood and me did lots of keygens and installers for Razor 1911 last year, and this year we started making demos too. Anamie was first conceptualized as a music video for my song with the same name, but it grew into a rather decent demo. I made tons of text animations for it, and Dubmood put things together, based on Anat's code. Trivia: something like 99% of the filesize of the demo is the MP3...
https://www.youtube.com/watch?v=yfkoI43khvY
After Anamie, I finally joined Razor 1911 after working with them quite a lot lately. We started working on a big demo for next year, but we also snuck in a small one for the Compusphere demoparty.
https://www.youtube.com/watch?v=CfpaAxrQfy8
CMOS Cosmos was the next big collaboration from me and Dubmood, this time powered by Zabutom (music) and Flopine and Anat (code). The demo shared first place in the demo compo at Compusphere with this demo:
https://youtu.be/oOA8hBNLxFA?si=bquKia0ooz7wCjd6&t=74
The Line is a small Amiga demo with my text graphics scrolling by, a song by Tempest (with some bits by me), and code by Koobo. Up Rough released another demo at Compusphere called Hypocrisy, that streams audio/video from a hard drive on Amiga 500. Bldzr and me did the video. There are still a few final tweaks to do before it goes public.
Speaking of the scene, you might have heard about The Art of Coding, an initiative to make the demoscene a global UNESCO heritage? Ziphoid and me did the application for Sweden this year, and it was accepted, which feels weird and wonderful. Let's see what that leads to, if anything.
Games
Ok, enough about the scene already. Time for games! My music was used in a few games: GlitchPick, the Mortimer Files and first and foremost in Re/Phase. This is a game I've been involved with for quite a while now. We still have a long way to go, but there is a playable version available now. Check out dreihander.com for more info.
Yeah, that's pretty much it? If you're still feeling hungry, there is more stuff to eat in the archive.

