Porcunipine

Porcunipine, a game with some Amiga music by me, is now available as free demo versions for Windows and OSX. Check it outz!

2014

AR Cake Defense

Ok, I have no idea what this is. Except it’s an Android-game with my music in it. And it’s called AR Cake Defense.

Here’s the description:

Augmented Reality tower defense game.
Stop the bugs before they eat your cake! Place various towers along their path that will attack them. Improve the towers and kill them all before running out of dessert!

To play you will need to print the marker for the augmented reality. You can find it here: http://www.rcrmn.nl/downloads/ar_cake_defense_mark.pdf

2014

Boomerang Boy

Here’s the game Boomering Boy, made in 72 hours and using my music.

2014

Munch Munch Boom

A game where you have to prevent fast food from entering this human. Features my Amiga song Datagroove. Munch Munch Boom by Julio Cumana on Vimeo.

2014

Solenoid

Solenoid is a pretty addictive bouncing-in-space web game by Jupitron with in-game data funk music by me.

2014

Porcupine

This is Porcupine, a small yet fun game that uses two old Amiga songs by me. Requires Unity to run. Released in December 2013.

2014

Flappy Bird with the Flu

Windy Ping is a flappy bird game by Dacondestudios with a happy song by me that I made when I was a teenager in the 1990s and had the flu.

2014

Rent-a-Cop Reloaded Preview

A new version of the C64-game Rent-a-Cop, that I made music and sound effects for. The previous version had other graphics, and was only 16 kilobytes big.

> Download

2014

HT Gold Gets Cracked and Hated

In 2008 we hacked an old C64-game and turned it an even more fun game, that also looked a lot better: HT Gold. I guess it’s called glitch art. It was exhibited in a number of places, but it wasnt released in the scene. Until now.

It’s a funny coincidence, since I talked about HT Gold a while ago, as a perfect example of something that works in the art world but not in the scene. And it turns out I was right — just read the comments.

> Download the game (C64)

2014

Micomonocon – Our Game For LA Game Space

Micomonocon is a music game where monkeys try to play human acid pop. Set in a luxurious text mode environment, your mission is to prevent chaos and promote business. Do you have what it takes to be a top monkey?

Made by Raquel Meyers, Jens Nirme and Goto80 2013 for LA Game Space. Featured in Experimental Game Pack 01 along with indie game heroes such as Keita Takahashi (Katamari Damacy), Cactus (Hotline Miami), Chris Osborn (Bit.Trip series), Jeremy Bailey, Jeremy Douglass, Tracer & Minusbaby, Party Time! Hexcellent, and many more.

Micomonocon runs on Windows, Mac and Linux and requires Java. It’s likely the best way to practice your secretary skills and prevent monkey acid at the same time.

> Get the game
> More screenshots
> Superlevel.de

2013

Hyperball – Avoid Everything!

Hyperball is a simple little game that uses an old song of mine. It was made using Scratch, MITs game engine for kids. Play it now.

2013

Rent-a-Cop on Cartridge

I made the music and sound effects for Rent-a-Cop, a C64-game by Achim Volkers. The whole game is 16 kilobytes. Here’s a lowsy pic of the cartridge version of the game. Not sure if it’s for sale anywhere, but it’s free for download here.

2013